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Mystic Quest Reborn or Forlorn
The Journey of Mystic Quest is ancient, starting in the early nineties on the Super Nintendo Entertainment System. It was initially aimed at entry level players in the Role Playing Genre.
It was criticized after the first edition as too easy and monotonous. I first played the game many years ago and I was happy to complete the original Mystic Quest. My experience doing this trip was quite pleasant. I enjoyed the music, I found the game fundamentally engaging and entertaining, and I was interested in continuing to play to find out what happens next. I found the game to be nice. I didn’t find myself being adversarial or manipulated. On the contrary, the game was like a nice, relatively forgettable walk in the park.
The journey of the Mystic Quest is like the traditional final fantasy journey of a young knight who must defeat powerful monsters in his quest to save the crystals of the four elements. During this journey, he is sometimes accompanied by an ancient who guides him, and by a series of companions. At the end of the game, the traveler realizes, after defeating the Dark King, that the Ancient Guide is the crystal of light he saved.
In the so-called updated version called Mystic Quest Reborn, on the other hand, there are some important issues to deal with. The first question I would pose is: Is this an advance over the original form of the game or a decline? Did the game actually get better while it was being remade? Let’s explore these questions by considering what changes have actually been made to the game. Some of the changes that I noticed in this “updated” form of the game were changes in some of the music, small graphic changes, and, as well as the addition of some difficult difficulties.
Let’s first examine the musical changes. Mystic Quest, the original, had a great music selection, which was probably its strongest suit. The music from the original was so good that people actually did revamped covers for it. This lazily trades them from others, which is known as, Square-Enix Games. This new music isn’t bad, in fact it’s okay, but instead of enhancing the experience, it actually seems to detract from it. The new boss music, for example, doesn’t really fit the mood, and the old boss music is really lacking in this updated experience. What the developers could do is remix the old music and actually make it a new experience by embellishing the old. So that’s Strike Number 1.
Now let’s look at the so-called graphic changes. Now what does this even mean? There is no change in characters, story, items or overall gameplay. So why make relatively insignificant changes? Well, the changes made are simply textual, which indicates another form of apparent laziness. What was changed was the name of items, the names of monsters, and some changes on the title screen and end credits. If this is new, why not keep the old? Hit Number 2!
Now we come to the most unpleasant and uncomfortable aspect of the “updated” version: Every battle is a war of attrition. You can die in almost every battle. That’s not funny that’s ridiculous. Why is it so hard? Well, number one status elements and combat really make this battle system extreme; and painful The worst status ailments are confusion and petrification. Confusion can almost end any battle in a minute and not in your favor. Your own players could use a spell against you and destroy your entire party- No fun! If you get petrified it’s game over. Why just keep the 2-game structure? Why not be able to use the characters in the game? Why not be able to equip them? These were things that could have been improved.
Now the equipment problem is important. You are forced to take some party members, but you cannot change their equipment. Why is this a problem? Remember those status issues mentioned earlier? Well, your party members can be affected by these harmful circumstances. You can’t level up your partners either, so it all comes down to building up your own character’s status, which is really hard. I had to train my MC in the first dungeon, and use the exit spell very often!
There is also no real chance of getting real financial resources. You can only get money from battlegrounds and some boss battles. So the only way you can heal your party is in the first town, Absent. All this really wastes serious time. Last but not least, items are moved to different locations, which is not needed. Also, in the battlefields, there are no new bosses, but there are many more battles. There are up to 99 battles to fight to get the Flare spell! All these monotonous battles have the same types of monsters. You have to complete this tedious struggle, engaged in fighting annoying battles to get 100% completion of items. All of these relate to the same exact items from the original Mystic Quest! That’s Strike 3, and this game has Strick Out!
I don’t think there is really any really positive improvement made in this game. So, it should be done. I would say, “No.” I got the Timewalk CIB version. I happen to have an original Mystic Quest manual and I compared the two. Again I didn’t find that any real improvements were made from the original to the updated version. This is the real deal. If you’re going to make a harder version of the original, then you should give your players rewards, and let them get something for all their hard work. I got very little satisfaction from completing this game, and that is its cardinal sin. Should you make your audience work so hard and give them nothing for their work and effort? So if you want to play Mystic Quest, I suggest: play the original and not this unfortunate update. You will have a lot more fun.
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