This guide contains campaign spoilers, boss names, regions, and encounter mechanics.
Fast answer
The answer before the background
To beat the bosses, treat each encounter as a puzzle rather than a normal wave. Build concentrated damage near the gem cave and the boss route, leave enough gold or mana to answer its mechanic, and immediately handle summoned units or objects. The main bosses occur on levels 3, 6, 9, 12, 15, 18, and 21. They can carry all five gems, while ordinary enemies may drop gold, mana, skulls, or scrolls. (flashgaming.fandom.com )
Verified encounters
When each boss appears
The standard campaign places a boss on the final level of each region. The level sequence below is supported by the documented region and boss listings. (kbhgames.com )
- Level 3 — General, boss of Meadowshire.
- Level 6 — High Priest, boss of the Holy Mountain.
- Level 9 — Archdruid, boss of Tanglewood.
- Level 12 — Archmage, boss of Arcania.
- Level 15 — King, boss of Coreland.
- Level 18 — Barbarian Queen, boss of Wasteland.
- Level 21 — Pirate Flagship, boss of the Free Coast.
| Boss | Main threat | Reliable counter |
|---|---|---|
| General | Armor, speed change, and support from Knights and Valkyries | Keep sustained damage on him; prioritize dangerous escorts and cover flying targets. |
| High Priest | Invulnerability and healing at two health thresholds | Kill the summoned Templars and collect every dropped sword quickly. |
| Archdruid | Invulnerable tornado phase and hatching eggs | Click and destroy eggs before they hatch. |
| Archmage | Transforms into Water or Thunder Elemental | Defeat the two summoned opposite-type elementals. |
| King | Mechanical throne, Engineers, Iron Guards, and a speed increase | Click fallen throne parts to trigger explosions; finish quickly after the armor breaks. |
| Barbarian Queen | Summoned Amazons and Priestesses; song pulls gems | Use concentrated damage and remove summoned support before the gem route collapses. |
| Pirate Flagship | Does not travel the path normally and is immune to fear | Use direct damage and anti-support coverage; do not plan around Terror. |
Bosses are not random roaming enemies. They are tied to the last level of their region. The premium version adds a dwarf world with a separate three-king boss encounter, but the exact level numbering for that content is not consistently documented.
Boss mechanics
Counters that solve each fight
General begins heavily armored; documented descriptions state that his armor reduces incoming damage, then breaks at half health, after which he moves faster. He can summon Knights and Valkyries and grant temporary armor to nearby enemies. Concentrate fire on the boss when the route is safe, but do not let the escorts walk into the cave unchecked. Anti-air coverage matters because Valkyries fly. (kbhgames.com )
The High Priest pauses at roughly two health thresholds, becomes invulnerable, and heals. Three Templars appear at the first threshold and five at the second. Their swords are part of the mechanic: killing them is not enough; collect the swords promptly to remove the aura. Save a damage spell or reserve tower coverage for the Templars instead of spending every resource on the boss. (kbhgames.com )
The Archdruid's tornado phase cannot be damaged normally. Eggs thrown around him must be clicked before they hatch into additional druids. This is a priority check: stop attacking the boss long enough to clear eggs, then resume damage once the phase ends. (flashgaming.fandom.com )
The Archmage alternates between Water and Thunder Elemental forms and summons two elementals of the opposite type. Kill those supporting elementals to force the Archmage back into human form. A broad damage setup is more useful here than a single narrow kill lane because the summons are the actual key to ending the phase. (kbhgames.com )
The King rides a machine that sheds parts when damaged. Clicking a fallen part causes a heavy explosion against the King and nearby enemies. He also summons Engineers and later Iron Guards; at about 30% health, his throne armor breaks and he becomes much faster. Keep the final lane covered before triggering the last phase. (kbhgames.com )
The Barbarian Queen creates crystals that become Amazons or Priestesses. She can also sing to pull gems toward her; the documented description says this does not remove their untouched status unless an enemy actually reaches them. Protect the cave entrance and remove Priestesses when their healing threatens to extend the fight. (kbhgames.com )
The Pirate Flagship is unusual: it does not simply walk along the track toward the cave and is immune to fear. That makes fear-based stalling an unreliable answer. Use direct damage, watch the surrounding pirate and Engineer pressure, and keep your strongest attacks available for the ship itself. (kbhgames.com )
- Before the boss wave, upgrade the towers covering the boss route rather than spreading every upgrade evenly.
- Reserve at least one emergency spell for summoned units, a healing phase, or a sudden gem carrier.
- If a boss or escort picks up a gem, kill that carrier before chasing damage on the boss.
- In Night Mode, seize or build lighting coverage early so the boss mechanic is visible when it starts.
The advice to prioritize support units, anti-air coverage, splash damage, and emergency spells is strategic guidance based on the documented abilities; it is not an official developer build order.
Drops and enemy roles
What enemies give you
The documented pickup list includes Gold Coins, Mana Potions, Skulls, Scrolls of Stasis, Scrolls of Polymorph, and Scrolls of Thunder. These are battlefield pickups rather than guaranteed rewards from every kill. Enemies that emerge from buildings are specifically noted as not dropping skulls. (flashgaming.fandom.com )
Bosses are primarily objectives and gem carriers. The available references confirm that they can carry all five gems, but they do not provide a verified table of unique boss weapons, guaranteed boss currency, or fixed drop rates. Do not rely on an unverified claim that a particular boss always drops a special item. (flashgaming.fandom.com )
- Gold Coins help fund emergency towers and upgrades.
- Mana Potions refill the resource used by regular spells.
- Skulls fuel Grand Spells such as Blizzard Storm and Gems Return.
- Scrolls provide temporary battlefield effects: Stasis stops nearby enemies, Polymorph turns them into chickens, and Thunder damages nearby targets.
- If a gem is dropped, treat it as a live objective: another enemy can pick it up before it returns safely to the cave.
No reliable public source found here verifies per-enemy probabilities or a unique loot table for bosses. Platform and edition differences may also affect pickups.
Premium content
Dwarf enemies and the three kings
The premium edition adds a dwarf area with Dwarf Miner, Sapper, Engineer, Soldier, and Supplier enemies, plus Dwarf Drill Master and Dwarf Commander champions. The added boss is a combined encounter against the Brew, Mine, and Mythril Kings. The three support one another, and defeating one makes the others much weaker. (flashgaming.fandom.com )
For this encounter, focus on one king at a time instead of dividing damage. Prioritize the king whose support is causing the greatest immediate problem, then exploit the reduced strength of the remaining two. The exact order is a recommendation; the source confirms the weakening effect, not a mandatory kill order.
- Dwarf Sappers accelerate after throwing dynamite.
- Dwarf Engineers use stilts to cross shallow mountain lakes.
- Dwarf Soldiers carry mythril shields that resist infernal flames.
- Dwarf Commanders support nearby troops and are dangerous champions.
- The Steam store confirms 24 total levels, while the reference page describes the dwarf content as a new three-level world.
The main seven-boss list is safest for the classic campaign. Premium and platform-specific releases add content, so check the title screen or store edition before assuming the dwarf encounter is available.
FAQ
Common questions
How many main bosses are in Cursed Treasure 2?
Seven are documented in the main campaign: General, High Priest, Archdruid, Archmage, King, Barbarian Queen, and Pirate Flagship. Premium content adds the combined Brew, Mine, and Mythril King encounter. (flashgaming.fandom.com )
What level is the first boss?
General appears on level 3, the final level of Meadowshire. The other main bosses follow on levels 6, 9, 12, 15, 18, and 21. (kbhgames.com )
What is the best way to beat the High Priest?
Kill the summoned Templars and collect their swords as soon as the aura appears. The swords dispel the invulnerability and healing phase; delaying the pickup lets the boss recover more health. (kbhgames.com )
Do bosses drop unique items?
A unique boss-loot table or guaranteed special item is not verified by the sources used here. What is confirmed is that bosses can carry all five gems, while ordinary enemies may drop battlefield pickups such as gold, mana, skulls, and scrolls. (flashgaming.fandom.com )
Does fear work on the Pirate Flagship?
No. The documented boss description says the Pirate Flagship is immune to fear, so use direct damage and other forms of control instead. (kbhgames.com )
Sources
What we checked
Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.
