Content warning

Some farming recommendations come from community discussion rather than official documentation. The game has multiple editions, and no reliable official source publishes a universal gold-per-minute or skull drop-rate table.

The answer before the background

Our recommendation

For the best repeatable income loop, replay a completed mission, seize every practical Gold Mine, collect every gold coin dropped by enemies, and finish the waves rather than restarting early. Use Mana Pools and mana potions to fund Cut Down and building captures. Skulls come from eligible enemy drops and are best farmed on long, enemy-dense missions; community players commonly suggest Levels 15 or 21. Gems are what you protect, not a normal currency, and a separate diamond or crystal currency is not verified in the standard game.

What each resource does

Gold is the main spending resource inside a mission. It pays for towers and upgrades, and enemies can drop gold coins that must be clicked to collect. Seized Gold Mines also provide recurring income during the mission; one reference lists a basic mine as producing two gold every two seconds.

Mana is used for ordinary spells and for capturing certain buildings. Mana Pools increase mana income after capture, and some enemies can drop mana potions. Because mana controls both utility spells and map access, it is often more valuable early than a small amount of extra gold.

Skulls are a rarer resource used by Grand Spells. Enemy drops are the normal source, but enemies spawned by buildings may not drop skulls. Save skulls for situations where a Grand Spell prevents lost gems or clears a dangerous wave.

  • Gold: towers, upgrades, and some special effects during a level.
  • Mana: ordinary spells, Cut Down, and building captures.
  • Skulls: Grand Spells such as Treasure Chest, Blizzard Storm, and Gems Return.
  • Ability points: permanent progression earned through account or campaign progress, not a farmable battle currency.
  • Gems: the objects enemies try to steal. Losing all of them loses the mission; they are not shop currency.
ResourceMain sourceBest use
GoldEnemy kills, gold-coin pickups, Gold MinesBuild and upgrade towers
ManaStarting supply, Mana Pools, mana potionsSpells and captures
SkullsEligible enemy dropsGrand Spells
GemsPlaced in the mission caveProtect them; they are objectives
Crystals or diamondsNo standard spendable currency verifiedDo not assume they exist in your edition
Important terminology

The store and publisher descriptions call the protected objects magical gems. References to crystals, diamonds, or gems as if they were separate currencies usually describe a different game, a different edition, or a misunderstanding of the objective.

How to farm gold efficiently

There is no verified permanent gold bank that grows between missions. Gold is primarily a within-level economy, so the practical loop is to replay a mission and improve how much income you generate before the final wave.

Start by checking whether the map contains a Gold Mine that can be captured safely. Spend only enough mana to seize it when several waves remain; a mine captured near the end may not repay its capture cost. Capture Mana Pools first when they unlock the mana needed to reach the mine or clear blocking terrain.

During every wave, collect gold-coin pickups instead of leaving them on the ground. Keep your cursor moving across the combat area after a large group dies, because pickups can be hidden among towers, paths, and effects. Then reinvest the income into high-value upgrades rather than placing many weak towers.

For a repeat run, choose a completed mission that you can clear consistently with little emergency spell use. A slightly shorter mission with reliable kills can be better than a late mission that forces repeated Grand Spells or risks losing gems. No source establishes one universally best gold map, so compare your own gold gained against the time spent.

  • Capture a Gold Mine early enough to receive several income cycles.
  • Secure a Mana Pool when it reduces the cost or delay of reaching other resources.
  • Collect gold coins immediately after dense waves and boss encounters.
  • Upgrade strong choke-point towers before filling every available building spot.
  • Finish the mission for its normal completion and progression rewards unless testing a deliberate restart route.
SituationRecommended actionReason
Early missionCapture a safe Mana Pool or Gold MineRecurring income compounds across later waves
Gold shortageUpgrade an existing damage towerA strong placement usually outperforms several weak towers
Dense waveCollect drops after the wave is controlledPickups are easy to miss during active combat
Late missionAvoid expensive new infrastructureThere may be too little time for it to repay itself
Recommendation, not a measured rate

The route above is an efficiency rule rather than a published gold-per-minute result. The available references do not provide consistent mission-by-mission income data.

Mana, skulls, and repeatable resource routes

Mana farming is mainly about map control. Capture Mana Pools when practical, collect mana potions dropped by eligible enemies, and avoid spending mana on optional actions until the next important building or spell is covered. If a mission has several connected resource buildings, capture the one that improves your economy before taking a purely defensive building.

Skull farming is less predictable because drops depend on the enemies present and some building-spawned enemies do not drop skulls. The safest route is a long mission with many eligible enemies that you can clear without losing gems. Community discussion commonly points to Level 15 for its number of rounds and Level 21 for its enemy-spawn behavior, but these are player recommendations, not official drop-rate results.

Grand Spell costs make skull budgeting important. Treasure Chest converts skulls into immediate gold, but using it is not automatically profitable: if the spell costs more skulls than the extra gold is worth for your run, save the resource for Blizzard Storm or Gems Return instead.

  • Use mana income to unlock more income, not just to cast damage spells.
  • Prefer routes with many eligible enemy waves when farming skulls.
  • Do not count building-spawned enemies as guaranteed skull sources.
  • Measure a farming route by safe clears and time, not by the number of enemies alone.
GoalRouteCaution
ManaCapture Mana Pools and collect potionsDo not overpay for a pool near the final wave
SkullsReplay long, enemy-dense missionsDrop behavior is not fully documented
Emergency goldUse Treasure Chest only when necessaryIts skull cost can reduce long-term progress
Gem recoveryUse Gems Return when a mission is otherwise secureIt is a recovery tool, not a farming currency
Community evidence

Levels 15 and 21 are included because a Steam community discussion identifies them as skull-farming options. The recommendation should be treated as practical player advice, not a verified universal best route.

Gems, diamonds, and crystals explained

The protected gems are central to every mission. Enemies can enter the cave, take a gem, and attempt to escape. Killing a carrier makes the gem drop, but the dropped object can still be stolen again. Protecting the cave and recovering dropped gems is therefore a gameplay objective, not a way to accumulate spendable wealth.

The standard references reviewed for this guide describe gold, mana, skulls, ability points, and gems. They do not verify a separate diamond currency, crystal currency, or gem shop balance for the standard campaign. If your edition displays diamonds or crystals, confirm the platform and edition before following advice from another version.

Do not spend skulls as though they were diamonds. Skulls are earned in missions and are tied to Grand Spells; they are the closest thing to a rare combat currency in the documented campaign, but they are not interchangeable with the protected gems.

  • A gem carried by an enemy is still an objective at risk.
  • Gems Return relocates vulnerable gems to the caves in editions that include the spell.
  • No verified source supports a universal diamond shop or crystal exchange in the standard game.

Common questions

How do I get coins in Cursed Treasure 2?

Earn them during missions by defeating enemies, collecting gold-coin pickups, and capturing Gold Mines. Replaying a mission you can clear reliably is the practical repeatable method.

What is the best gold farm?

There is no officially verified best map or gold-per-minute ranking. In practice, choose a completed mission with safe, dense waves, capture its Gold Mine early, collect every coin pickup, and compare income against clear time.

How do I get diamonds or crystals?

A separate diamond or crystal currency is not verified in the standard campaign references. The game documents gold, mana, skulls, ability points, and protected gems. Your platform or edition may differ, so check its own interface before relying on another version's guide.

Are gems a currency?

No. Gems are the mission objectives that enemies try to steal. You protect them, recover them when dropped, and lose the mission if all required gems escape.

Where should I farm skulls?

A Steam community discussion suggests Level 15 for its long run and Level 21 for enemy-spawn potential. Treat those as community routes rather than guaranteed best choices, because official drop rates are not published.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.