Content warning

This guide separates verified progression facts from practical recommendations. Community references are useful for navigation, but they may lag behind the live game and should not be treated as official patch documentation.

The answer before the background

Our recommendation

Epic Stickman: RPG Idle War does not currently have a reliably published full stage table or a confirmed universal campaign maximum. Progression is built around numbered stages, harder difficulties, enemy waves and boss encounters. The clearest verified gates are Mine at Hard 1-1, Zodiac after Hard 10-10, and World at the start of Expert mode. Attack Speed and Double Slash caps are not confirmed by an official source, so claims that give exact maximum levels should be treated as unverified unless the value appears in the current in-game description.

How campaign progression works

The main campaign is an idle, auto-battled route through numbered stages. The publisher describes the game as a dark-fantasy adventure with monsters, bosses, hidden treasure and wave-after-wave combat. The store listing likewise presents progression as a cycle of fighting enemies, earning rewards and upgrading heroes, gear and skills.

Public documentation does not provide a complete chapter-by-chapter map. That means a guide should not invent names for chapters, assume that every difficulty contains the same number of stages, or state a final campaign stage without an in-game check. Treat the stage selector in the current client as the authority for the route currently available.

  • Normal, Hard and Expert are referenced by public documentation, but a complete difficulty table is not published.
  • Stages are the meaningful progression units; waves are the combat sections inside a stage.
  • Bosses and higher difficulty stages act as practical progression checks because they expose damage, survivability and timing weaknesses.
Progression pointVerified informationWhat it means
Early tutorialForest and Alchemy appear very early in progression.Begin using these systems instead of relying only on idle rewards.
Hard 1-1The Mine is reported as unlocked after reaching Hard 1-1.This is the first clearly documented Hard-mode activity gate.
Hard 10-10Zodiac is reported as unlocked after beating Hard 10-10.Do not expect Zodiac before this milestone.
Expert startWorld is reported as unlocked at the start of Expert mode.Expert progression opens another long-term upgrade system.
Verified versus inferred

The three stage gates above are documented by the community reference and are consistent with the game's wider progression structure. The official publisher page confirms the existence of waves, bosses, heroes, gear and upgrade paths, but it does not publish those exact gate numbers.

How to read chapters, stages and waves

A stage should be treated as a damage-and-survival test rather than a simple level number. The player enters a numbered stage, the team auto-battles through enemy waves, and the run ends with either a clear or a failure. A boss-style encounter may create a sharper damage check than the ordinary waves before it.

Because the public sources do not define a universal wave count, avoid assuming that every stage contains five, ten or another fixed number of waves. Instead, watch the battle counter and the enemy sequence in the current version. A stage that looks easy during ordinary waves can still fail at its final enemy if the team lacks burst damage or cooldown consistency.

For route planning, record three values after each failed attempt: the highest wave reached, the time remaining when the run failed, and whether the failure came from damage or survival. This creates a useful personal map even when a public chapter list is unavailable.

  • If ordinary enemies die quickly but the boss remains alive, improve attack, critical damage, skill damage or cooldown support before adding more health.
  • If the team dies before the boss, inspect armor, health, healing and defensive effects instead of copying a damage-only setup.
  • After a clear, claim the stage rewards and test the next stage while the upgrade cost is still manageable.
Failure patternLikely gateRecommended response
Enemies survive most attacksDamage gateUpgrade the strongest attack sources, skills and equipped weapon.
The team reaches the boss but times outBoss damage gatePrioritize sustained damage, cooldown reduction and reliable skill uptime.
The team dies during normal wavesSurvival gateImprove armor, health, defensive effects or the active hero arrangement.
A stage clears only with manual checksConsistency gateReview skill slots and timing; an idle build must survive without intervention.
Practical recommendation

Do not spend all resources on one visible stat. Campaign walls often come from a mismatch between wave clear and boss damage, so compare both parts of the run before changing the build.

Progression gates worth tracking

The Mine is the first major documented Hard-mode gate. The reference describes it as a system for obtaining additional heroes and accessing a shop with items such as Ascension Stones, skills, experience shards and gear. Reaching Hard 1-1 therefore has value beyond the stage reward itself.

Hard 10-10 is the documented Zodiac gate. Zodiac adds constellations, stars, observation tokens and additional stat progression. Since these bonuses affect the wider account rather than only one stage, opening Zodiac can change how quickly later campaign walls are overcome.

Expert mode introduces World, where heroes generate Soul in different lands and the account develops artifacts and World levels. The important planning point is to unlock these systems as soon as the campaign allows, then keep their daily or timed activities running while the main team farms.

  • Push to Hard 1-1 early enough to open Mine-based hero and shop progression.
  • Treat Hard 10-10 as a medium-term target because Zodiac provides account-wide growth options.
  • When Expert becomes available, start World progression rather than leaving its passive generation unused.
  • Use idle farming on the highest stage that clears consistently, not merely the highest stage that can be cleared once.
GateConfirmed unlockBest use after opening
Hard 1-1MineCollect Mine resources and work toward additional hero and shop options.
Hard 10-10ZodiacBuild constellation progress and account-wide stat improvements.
Expert modeWorldDeploy heroes, generate Soul and develop lands and artifacts.
Uncertainty

The public reference does not provide every early tutorial gate, every Expert sub-stage, or the full list of chapter names. Those details should be checked in the live client before publication as a definitive route.

Attack Speed, Double Slash and other caps

Search results and player discussion show confusion about Double Slash and the level needed to unlock Triple Slash. That discussion is evidence that the interface has not made the rule clear; it is not proof of a particular cap. No official page found for this guide states the maximum level for Double Slash, Attack Speed or the complete campaign.

The same caution applies to claims about a final hero level. The community reference reports hero levels from 1 to 200 and skills reaching level 100, but that is a community-maintained reference rather than an official balance document. It may be accurate for the referenced state of the game, yet it should not override a newer in-game tooltip or patch note.

For a dependable answer, open the relevant stat or skill panel in the current client and look for a locked upgrade, a cap label or the next evolution requirement. If the interface does not display a number, report the cap as unconfirmed rather than filling the gap with a community estimate.

  • Attack Speed max level: not confirmed by an official public source found for this guide.
  • Double Slash max level: not confirmed by an official public source found for this guide.
  • Triple Slash unlock requirement: player reports mention it, but no official number was located.
  • Hero and skill caps: community documentation reports values, but live-game verification remains preferable.
QuestionEvidence statusSafe conclusion
What is the Attack Speed maximum?UnverifiedDo not publish an exact cap without an in-game or official source.
What is the Double Slash maximum?UnverifiedThe unlock relationship with Triple Slash is reported but not officially numbered.
Is there a final campaign stage?UnverifiedThe publisher describes ongoing and layered content, not a final stage number.
Are wave counts fixed?UnverifiedCheck each stage in the current client rather than assuming one pattern.
Publication-safe wording

The most accurate answer is that these maximums are not publicly confirmed. This is more useful than presenting a precise number that may belong to an older build, a different platform or an incorrect player report.

Common questions

What is the highest stage in Epic Stickman: RPG Idle War?

No reliable public source found for this guide confirms a single highest campaign stage. The game continues to receive content, and the official publisher describes layered progression, bosses and ongoing waves rather than naming a final stage.

When does the Mine unlock?

The community reference lists Mine as unlocking after reaching Hard 1-1. This is the clearest published gate located for the Mine, but players should confirm the wording in the live client if a later update changes progression.

When does Zodiac unlock?

The community reference lists Zodiac after beating Hard 10-10. The system then adds constellation and observation-based progression.

What is the Attack Speed max level?

It is not confirmed by an official public source located for this guide. Check the current stat panel for a cap or locked upgrade before relying on any number from a player post.

What is the Double Slash max level?

The exact maximum and the requirement for Triple Slash are not officially documented in the sources located here. Treat player claims as unverified unless the current game client displays the requirement.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.