Content warning

Some prices and item effects come from a specialist guide last updated in 2020, so treat platform-specific values as reference data rather than guaranteed current values. The Steam purchase-button fix is anecdotal and may not work on every display or operating-system setup.

The answer before the background

Our recommendation

If Fieldrunners 2 can't buy items, first check that you are in the pre-mission loadout screen, have enough coins, and are pressing an unlocked item rather than a locked slot. On Steam PC, try leaving fullscreen, selecting a resolution that does not fill the display, buying the item, and then restoring fullscreen. This workaround was reported by a player in June 2025, but it is not confirmed as an official fix. During normal play, coins purchase consumables and some towers, while stars unlock other towers.

What counts as equipment in Fieldrunners 2?

The game does not use a conventional character-equipment screen with armor, weapons, and permanent stat slots. Its practical equipment system is the mission loadout: tower types and consumable items chosen before a level. The Steam store describes custom loadouts, upgradeable weapons, airstrikes, mines, and other powerful items as core features.

Towers are placed during a mission and can normally be upgraded up to three times. Consumables are selected before the mission and used at the moment you need them. A mission allows a limited selection rather than your entire collection, so preparation matters more than carrying everything.

  • Towers are permanent defensive placements for the current mission and use battlefield cash.
  • Items are single-use emergency tools bought with the separate coin currency.
  • Cards sit outside the combat loadout. They are achievement-style rewards, and some decks provide coins or item bonuses.
SystemWhen you choose itWhat it does
Tower loadoutBefore the missionDetermines which defensive towers you can place.
Consumable item loadoutBefore the missionLets you bring a limited set of single-use effects.
Battlefield purchasesDuring the missionUses cash earned from defeated enemies for towers and upgrades.
Cards and decksFrom achievements or progressionTracks accomplishments and can award bonuses.
Verified distinction

Calling everything “equipment” is convenient, but the verified game descriptions support a tower-and-item loadout system rather than persistent character gear.

How to unlock and buy towers and items

Coins come from mission performance and gameplay, and they can be spent on consumables or on selected tower unlocks. Stars come from completing maps at different difficulty levels and unlock a different group of towers. The two currencies are not interchangeable, so a star requirement cannot be bypassed merely by saving more coins.

The specialist item list records seven named consumables: Rewind, Deep Freeze, Smart Mine, Fire Fountain, Frostinator, Spanish Flu, and Santa Strike. It also lists discounted bundles. Because the guide is not a current developer manual, use those names as a reference for the original game and verify the displayed price in your own edition before spending.

  • Rewind is suited to a failed setup because it returns the battle to an earlier point.
  • Deep Freeze and Frostinator slow enemies and are strongest when towers can exploit the delay.
  • Smart Mine removes most of a target’s health, making it useful against clusters but not always a guaranteed finisher.
  • Fire Fountain and Spanish Flu are better emergency finishers because their listed effects can kill affected units.
  • Santa Strike covers a broad area and is best saved for a dangerous mass of enemies or a sudden-death crisis.
ItemListed costBest use case
Rewind20 coinsUndo a poor setup or recover several bad waves.
Deep Freeze30 coinsSlow a dangerous group near supporting towers.
Smart Mine30 coinsDamage a dense cluster, including tough units.
Fire Fountain30 coinsCover an exit and finish units that reach it.
Frostinator50 coinsCreate a large slowing zone, especially in sudden death.
Spanish Flu50 coinsClear a group when normal damage is not enough.
Santa Strike100 coinsHit a broad section of the map during a crisis.
Recommendation

For routine missions, prioritize towers and upgrades before expensive consumables. For sudden-death, endless, or elite-unit encounters, keeping one slowing item and one reliable finisher is a safer loadout.

Why the buy button may not work on PC

A June 5, 2025 Steam discussion describes a PC installation where coins were available but tower and item purchase buttons did nothing. On June 8, the player reported that leaving fullscreen, changing to a resolution that did not occupy the entire screen, buying the desired content, and then returning to fullscreen solved the problem.

This is a player-tested workaround, not a documented developer fix. It points to an interface or display-scaling problem rather than an intended currency restriction.

  • Exit fullscreen using the game’s display option or the platform’s standard shortcut.
  • Select a windowed or non-fullscreen resolution that fits inside the desktop.
  • Return to the shop or loadout and test one inexpensive purchase.
  • If it works, restore fullscreen only after buying or equipping what you need.
  • If it fails, restart the game, verify the installation through Steam, and test another display scale or resolution.
  • Do not spend more coins repeatedly if the button gives no confirmation; first confirm whether the item appeared in your inventory.
SymptomLikely explanationWhat to try
Button is visible but inertDisplay or fullscreen input issueUse windowed mode and a smaller resolution.
Item is lockedProgression requirement not metEarn the required stars or coins.
Purchase succeeds but item is absentLoadout was not equippedReturn to the pre-mission selection screen.
Insufficient currency messageWrong currency or not enough fundsCheck coins for items and stars for star-gated towers.
Uncertainty

No official support page or patch note found in the searched sources confirms this workaround, so treat it as a practical community suggestion rather than a guaranteed solution.

Build a loadout around the threat

The strongest loadout is determined by the map and enemy mix. Use slowing effects when enemies must travel through a long firing lane, area damage when units bunch at a bend, and a reset tool when the level’s pathing or tower placement has gone wrong.

Do not treat consumables as replacements for a sound maze. The item guide notes that many missions can be completed without them, while endless play and difficult sudden-death situations make emergency items substantially more valuable.

  • Against fast runners, combine Deep Freeze or Frostinator with high-damage towers.
  • Against a crowd near an exit, use Smart Mine for heavy damage or Fire Fountain for a more dependable finish.
  • Against a large mixed group, Spanish Flu or Santa Strike can prevent a cascade of leaks.
  • Against elite enemies, reserve an item rather than trying to repair a weak tower network after the unit has already reached the exit.
  • For difficult experimentation, bring Rewind and use it only after observing how the current tower layout performs.
ProblemRecommended approachAvoid
Fast units escapingSlow them near a concentrated damage zoneDropping a slow effect where no tower can reach.
Large clumpUse area damage or a broad strikeSpending a single-target answer on a whole wave.
One elite unitSave a high-impact item for its approachUsing every consumable early.
Bad maze or failed placementUse Rewind, then rebuild with the lesson learnedRepeating the same layout without checking paths.
Practical recommendation

Pause before spending an item when possible. Read the active paths, identify the leak point, and place the effect where it buys the most time or catches the most units.

What cards do and what they do not do

Cards are achievement-like records rather than ordinary combat equipment. Steam achievements show rewards such as coin grants, a hardcore deck, a grunt deck, a world deck, an iron deck, and a whirly deck. Other cards simply record milestones, such as defeating units with one item or surviving a set number of rounds.

That means a card reward can improve your supplies, but it does not replace selecting towers and consumables for a mission. Check the card or achievement description in your version before assuming it grants a permanent combat effect.

  • Use cards as progression targets when you need more coins or item stock.
  • Do not expect every card to unlock a tower or change tower statistics.
  • Achievement rewards can be especially useful early, when consumable prices compete with tower unlock costs.
Verified limitation

The searched sources confirm achievement and deck rewards, but they do not provide a complete current card-by-card bonus table. Any unlisted card effect should be treated as unverified until it appears in-game.

Common questions

Do I buy items before or during a mission?

Choose the consumable loadout before entering the mission, then use the selected items during the battle. Battlefield cash is primarily used for towers and upgrades placed during the mission.

Are items permanent equipment?

No. The listed items are single-use consumables. Towers are mission defenses, while cards and decks are progression rewards rather than character gear.

Why are some towers unavailable even though I have coins?

Some towers use star requirements, while others use coin requirements. Check the tower’s unlock label and earn the specified currency; having enough of the other currency will not satisfy it.

What is the best item for an enemy reaching the exit?

Fire Fountain is the safer listed exit finisher, while Smart Mine is better for removing most of a dense group’s health. Spanish Flu is a strong answer when several enemy types must be cleared immediately.

Does the fullscreen workaround always fix broken purchases?

No. It is a community-reported Steam workaround from June 2025, not an official guarantee. Try windowed mode and a different resolution first, then restart or verify the game if the interface remains unresponsive.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.