No special warning. Exact performance depends on research, abilities, experience level, modifiers, platform bonuses, and the current game balance.
Fast answer
The answer before the background
Build Cannon when you need dependable splash damage against tightly packed ground waves, especially early in progression or on maps with short bends. Build Multishot when enemies travel in a broad lane, several targets can be caught by its arc, or you need a tower that can attack ground and air enemies without always facing them. Cannon is easier to use correctly; Multishot has the higher placement ceiling. For most new campaigns, start with Cannon for immediate crowd control, then add Multishot when the map gives it clear firing lanes. Do not compare only the menu Damage value: Cannon’s explosion can hit groups, while Multishot’s listed damage is multiplied across bullets only when enough projectiles connect.
The short comparison
What each tower is designed to do
Cannon fires an explosive projectile. Its defining advantage is that one successful shot can damage multiple enemies around the impact point. The tower has short base range and slow rotation, but the explosion gives it dependable value when enemies overlap or pass through a tight section of road. Its documented effectiveness is especially strong against Fast and Icy enemies, while it cannot attack flying targets.
Multishot fires several non-seeking bullets in an arc. It has better range and attack speed than Cannon in the documented base tables, and its projectiles can affect both ground and air targets. However, every bullet follows a path rather than seeking a target, so part of the theoretical output can be wasted if the tower is badly placed. It also cannot target Strong enemies directly, despite its projectiles being described as bullets.
The practical difference is simple: Cannon converts one accurate hit into an area explosion, while Multishot converts a good firing angle into several possible hits. Cannon is more forgiving. Multishot rewards a map-specific setup.
- Cannon: explosive area damage, short range, strong on packed ground waves, no air coverage.
- Multishot: multiple arc projectiles, broader coverage, ground and air capability, more sensitive to aim and spacing.
- Both are offensive towers rather than general-purpose answers to every enemy class.
| Decision factor | Cannon | Multishot |
|---|---|---|
| Crowded ground enemies | Usually better when enemies overlap at a bend or choke point. | Good when several enemies occupy different lines inside the arc. |
| Fast and Icy enemies | Documented 150% effectiveness against both types. | Documented 150% effectiveness against Fast and Icy, but Jet remains a poor matchup. |
| Air enemies | Cannot attack Heli or Jet. | Can attack air enemies, although Jet effectiveness is documented as limited. |
| Placement difficulty | Low to moderate. Put it near the road or a bend. | Moderate to high. Angle, distance, and projectile travel all matter. |
| Early progression | Cheaper to build and immediately useful for splash damage. | More expensive to build, but offers wider coverage and more flexible targeting. |
The tower functions and matchup values above come from the documented tower references. The statements about which one feels easier or gives a better campaign opening are recommendations based on those mechanics, not an official tier ranking.
Damage and Power
How to read the numbers correctly
A common mistake is treating the displayed Damage value as the tower’s complete damage per second. Cannon’s projectile damage is only part of its result because the explosion can affect several enemies. Multishot’s base table lists one Damage value and a projectile count, but its real output depends on how many bullets hit, how often targets remain in the arc, and whether projectiles penetrate into additional enemies.
As an illustration, the documented base values show Cannon at 16.3 Damage and 0.6 attacks per second, while Multishot shows 9.98 Damage, 1 attack per second, and five projectiles. Those figures are not a final head-to-head DPS test. A Cannon explosion may hit a cluster, and Multishot may hit anywhere from a fraction of its arc to nearly every available target. Use them to understand the weapon model, not to declare a winner.
For the same reason, the question of Infinitode 2 power vs damage is about build purpose rather than a universal upgrade rule. Damage directly improves attacks and explosions. Power, or PWR, is mainly valuable when the chosen ability scales from PWR. If a tower’s ability is central to your build, Power can be attractive; if the tower is being used for ordinary wave clearing, Damage is usually the more direct stat.
The developer’s 1.9-era announcements also describe changes to Powerful abilities, PWR calculation, per-tower research, and Cannon explosion piercing. That makes old screenshots, tier lists, and damage calculators unsafe to apply blindly to a current save. Check the in-game tooltip after selecting research or an ability.
- Use Damage when you need ordinary attacks to kill enemies faster.
- Use Power when the selected ability explicitly benefits from PWR and that ability is active often enough to matter.
- Use Attack Speed when the tower can consistently fire into targets; faster wasted shots are not automatically better.
- Use Range when extra coverage lets the tower begin firing earlier or maintain contact for more of the path.
| Build situation | Preferred stat direction | Reason |
|---|---|---|
| Cannon on a tight bend | Damage or Attack Speed | More powerful explosions or more frequent area hits. |
| Cannon with poor coverage | Range | The extra reach can matter more than raw output if the tower otherwise fires too late. |
| Multishot with a clean firing lane | Damage or Attack Speed | Every additional successful bullet benefits from stronger or more frequent attacks. |
| Multishot with frequent ability use | Power can be considered | The ability’s PWR scaling may justify sacrificing some direct output. |
| Multishot with inaccurate long shots | Avoid blindly stacking Projectile Speed | Faster bullets may travel farther, but the documented strategy notes that accuracy and projectile behavior still matter. |
The illustrative values are from the cited tower tables and exclude research, experience, enemy resistance, platform bonuses, abilities, and missed or additional targets. In-game statistics from the specific level are more useful than a universal spreadsheet comparison.
Practical choice
Which one should you build first?
Choose Cannon first if the next waves contain dense ground groups and the map gives you a bend, entrance, or narrow route where explosions can overlap several enemies. Place it close enough that enemies pass through the explosion radius repeatedly. Long Barrel is a practical choice when short range limits its coverage, while Shrapnel can extend its reach around the explosion. The documented strategy also favors Damage and Attack Speed platforms.
Choose Multishot first if the road exposes enemies to a broad side angle, if air enemies are a concern, or if you can place the tower near the portal or another position where targets remain in its arc for a long time. Penetrating bullets is a natural damage option when enemies line up. Buckshot is useful when close targets and bonus-coin utility are part of the plan. Avoid assuming that more Projectile Speed always improves it; the community reference specifically warns that faster projectiles can become less accurate.
If both are available, they can complement one another rather than compete. Cannon handles a dense ground pack at a choke point, while Multishot covers a wider approach or contributes against air targets. Add Freezing when you need enemies to remain inside the effective area for longer. This also makes it easier to judge whether Multishot’s arc is genuinely working or merely firing around targets.
- Step 1: Preview the next enemy types and identify whether air targets are present.
- Step 2: Mark the road segment where enemies overlap most often.
- Step 3: Place Cannon beside a bend or choke point; place Multishot where its arc crosses the road at a useful angle.
- Step 4: Run several waves and inspect actual damage, missed shots, and enemy leaks.
- Step 5: Upgrade the tower that is receiving reliable target access, not merely the tower with the higher menu statistic.
- Step 6: Reconsider after unlocking stronger alternatives such as Tesla, Flamethrower, or later-game towers.
| If your problem is... | Start with... | Why |
|---|---|---|
| Ground swarms leaking through a short bend | Cannon | Its explosion is less dependent on hitting several separate projectile paths. |
| Air enemies reaching the base | Multishot plus dedicated anti-air support if needed | Cannon has no air coverage, while Multishot can attack air targets. |
| Enemies spread across a wide lane | Multishot | Its arc can cover multiple lines when the placement angle is good. |
| One very strong target | Neither as the sole answer | Use a specialist single-target tower and let these towers handle groups or support work. |
| A farming setup focused on bonus coins | Multishot with the relevant ability | Its bullets can apply the documented Bonus coins effect, but killing targets with the same tower reduces that effect. |
For a new or lightly researched account, Cannon is the safer first investment because its area damage is easier to realize. For a researched account with suitable platforms and a favorable map, Multishot can be the better specialist because it offers range, air access, and multiple projectiles.
Common questions
FAQs about the matchup
The best answer changes with the map and wave composition. Use these rules as a starting point, then confirm them with the tower’s in-game statistics.
FAQ
Common questions
Is Cannon stronger than Multishot?
Not in every situation. Cannon is usually stronger when ground enemies are tightly packed and the explosion can hit several targets. Multishot can outperform it when its arc consistently connects with multiple enemies, especially on open lanes or when air coverage matters.
Which tower is better against Fast enemies?
Both documented tower references list 150% effectiveness against Fast enemies. Cannon is easier to use against a packed Fast wave, while Multishot can be excellent when Fast enemies cross a clear arc. Test the placement because missed bullets reduce its practical output.
Can Cannon attack air enemies?
No. The documented Cannon matchup table lists zero effectiveness against Heli and Jet. Use an anti-air tower or another tower with air coverage. Multishot can attack air enemies, but its effectiveness against Jet is limited.
Should I choose Damage or Power?
Choose Damage for ordinary attacks and explosions. Choose Power when the ability you selected scales meaningfully from PWR and is used often. The correct choice can change after research, modifiers, or an ability change, so read the current in-game tooltip rather than relying on an old guide.
What is the best Multishot placement?
Place it where the road passes through a broad portion of its firing arc and where enemies remain in range long enough for several shots. Near the portal can work well, and Freezing can help targets stay available for its Counter attack. Avoid positions where most bullets travel beside the road.
Sources
What we checked
Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.
- OfficialInfinitode 2 official Steam store page
- OfficialInfinitode 2 official Steam announcements and update history
- CommunityCannon tower reference
- CommunityMultishot tower reference
- CommunityInfinitode 2 tower overview
