This page separates documented unlock information from practical recommendations. Community sources can contain outdated or incomplete balance judgments, especially for tournament rankings.
Fast answer
The answer before the background
For a new account, keep Fee and Lancelot active, buy Efrigid when available, and save toward Connie rather than purchasing every early hero. Raise Fee to a useful early rank, aim for Efrigid around R4, and begin Connie's awakening story as soon as your account can complete it. Necro-Connie is the best general campaign investment for many players. For later progression, build toward World 6 heroes such as Raida and Koizuul, then choose World 7 characters according to your mode: Cyra and Elara for damage and mobility, Osan for control and support, or Jett for ranged damage and tanking. Do not treat a single tier list as permanent because blessed tournaments and balance changes can reverse rankings.
Roster
All playable heroes and their main jobs
The current documented roster contains 24 named heroes, from the free starters to the World 7 additions. Their roles overlap, but the following grouping is a useful way to understand what each character contributes.
- Fee: ranged summoner and early campaign damage. Her wolves provide extra bodies, delay, and useful coverage against leaks.
- Lancelot: melee tank and support. Shields, healing, and later anti-air utility make him a dependable defensive partner.
- Masamune: melee fighter with clones and mobility. He becomes more useful after awakening but is not usually the first purchase.
- Connie: ranged control and summoner. Her rabbits, snares, and later Necro-Connie form make her one of the best campaign investments.
- Hogan: melee tank with Bacon and strong thematic synergy, but usually a lower priority for general progression.
- Bolton and Obsidian: melee damage and lightning-focused partners whose value rises with specific awakenings and synergies.
- Efrigid: ranged ice controller. Freezes and slows extend tower attack time and remain useful across much of the campaign.
- Mabyn: mobile ranged controller and summoner. Fear, teleporting movement, and summons help with leaks and unusual map layouts.
- Smoulder: flying dragon with area damage and slow effects. He is especially useful when anti-air or fire-based synergies matter.
- Sethos and Helios: support-oriented World 3 heroes. Helios is valuable for empowering allies and towers, while Sethos is more specialized.
- Yan and Narlax: World 4 support and positioning heroes. Yan hastes allies and towers; Narlax pulls enemies into prepared damage zones.
- Leif and Caldera: World 5 heroes. Leif provides immediate strength and buffs, while Caldera is a durable specialist with later synergy value.
- Azura, Raida, Koizuul, and Shamiko: World 6 heroes covering tanking, burst damage, dragon damage, mobility, crowd control, and support.
- Cyra and Elara: World 7 goddess heroes. They are powerful damage and mobility choices and gain additional value when paired with one another.
- Osan: World 7 melee and ranged support hero with area control, armor weakening, cloaking, poison interaction, and revival utility.
- Jett: World 7 ranged tank and summoner. Her L.A.G. robot absorbs enemies while her weapons cover ground and flying targets.
| Progression group | Best-known purpose | Typical priority |
|---|---|---|
| Opening campaign | Fee, Lancelot, Efrigid | Build a stable control-and-damage core |
| Mid campaign | Connie, Necro-Connie, Efrigid, Lancelot | Control lanes and survive difficult waves |
| World 5 to World 6 | Leif, Raida, Koizuul, Azura | Add burst, tanking, or tower support |
| World 7 and late game | Cyra, Elara, Osan, Jett | Specialize for events, tournaments, and hard stages |
The hero index is maintained by the community rather than the publisher. It lists Jett as the latest documented addition and includes 24 heroes, but a later regional or live-service update could change the count.
Unlocks
Where and when characters become available
Fee is available at the start, and Lancelot is awarded after campaign level 5. Most other characters become purchasable only after reaching a specified campaign level or world. Many heroes arrive with a starting awakening rank, so the gem price is not comparable across the roster.
- Early World 1 unlocks include Masamune at level 7, Connie at level 9, Hogan at level 11, and the shop group containing Efrigid, Smoulder, Obsidian, and Mabyn after the relevant progression milestone.
- World 3 adds Sethos at level 50 and Helios at level 60. Their listed shop prices are high, so buying both early can delay more important awakenings.
- World 4 adds Yan at level 90 and Narlax at level 110. Yan is generally the more broadly useful support purchase, while Narlax needs good positioning and a follow-up damage plan.
- World 5 adds Leif at level 130 and Caldera at level 140.
- World 6 adds Azura at level 170, Raida at level 180, Koizuul at level 190, and Shamiko at level 200.
- World 7 provides Cyra and Elara through World 7 progression, Osan at level 220, and Jett at level 230. The exact way Cyra and Elara are obtained can depend on event participation and the selected hero.
- World unlocks can also use awakening-rank totals, hero ownership, tournament currency, or paid access, depending on the world. The requirements are not identical, so check the current in-game unlock panel before spending resources.
| Hero or group | Documented campaign point | Practical note |
|---|---|---|
| Fee | Starting hero | Keep investing during the early campaign |
| Lancelot | Level 5 reward | Free defensive option |
| Connie | Level 9 purchase unlock | Worth preparing for the awakening story |
| Necro-Connie | World 4 story content | Requires Connie and completion of her awakening content |
| Raida | World 6 level 180 | Strong long-term damage and mobility project |
| Jett | World 7 level 230 | Late-game ranged tank and summoner |
Since Caldera, several heroes have first appeared through release events. Events may offer a discounted or free route, but the exact reward structure is temporary and should not be assumed from an older guide.
Recommendations
Who to buy first and how to build a team
The safest first purchase recommendation is usually Efrigid, followed by Connie when she becomes available. Efrigid solves the common problem of fast or bulky waves by freezing and slowing them. Connie adds control, summons, and lane coverage. If you are struggling with survival rather than damage, Lancelot's defensive tools can be more valuable than another attacker.
- Opening team: Fee plus Lancelot, with Efrigid as the first major control addition.
- Mid-game team: Fee or Lancelot, Efrigid, and Connie. Replace regular Connie with Necro-Connie after completing the awakening story.
- World 4 campaign: Necro-Connie, Efrigid, and either Lancelot, Fee, Mabyn, or a support hero depending on the map.
- World 6 campaign and Realm Siege: Necro-Connie with Efrigid, Raida, Koizuul, Helios, Yan, or Leif according to enemy types and tower placement.
- Tournament team: use the blessed hero first, then select partners that amplify that week's map. A generally strong hero can be poor when the map rewards a different range, damage type, or cooldown pattern.
| Problem | Useful role | Examples |
|---|---|---|
| Fast leaks or crowded lanes | Freeze, fear, summons, or snares | Efrigid, Connie, Mabyn, Fee |
| Boss damage | Burst, armor reduction, or coordinated buffs | Raida, Koizuul, Osan, Leif |
| Poor tower coverage | Pulls, delays, or mobile tanking | Narlax, Lancelot, Azura, Jett |
| Tower damage is good but waves survive | Haste, empowerment, or tower support | Yan, Helios, Leif |
| Flying enemies | Reliable ranged or anti-air coverage | Fee, Efrigid, Smoulder, Jett |
The team suggestions are strategic recommendations, not fixed rules. Campaign maps can be cleared with many rosters, and tournament rankings change with the blessed hero, map, and patch.
Awakening and leveling
Ranks, levels, and the best use of resources
Hero level and awakening rank are separate systems. Elixir raises the level shown on the hero screen, while awakening tokens and gems advance ranks such as R1 through R7. Ranks are often more important than raw level because they unlock talents, shorter cooldowns, stronger summons, improved control, or new synergies.
- Use Realm Siege regularly because it is the main repeatable source of awakening tokens described by the references.
- Do not spend every gem on new characters. A smaller roster with useful ranks is normally stronger than a large roster of low-rank heroes.
- Raise the heroes you field most often first. A practical approach is to keep the active core near the account's available level range, then invest surplus elixir in the next most useful character.
- Prioritize rank breakpoints that change an ability. Efrigid's control, Connie's transformation path, Fee's summon improvements, and Lancelot's defensive upgrades are more meaningful than a minor stat increase.
- The documented maximum hero level is 40 for newer World 7 heroes such as Osan and Jett. Older community guides may describe different level caps or outdated costs, so verify the current hero screen before calculating elixir needs.
- For World progression, awakening-rank totals can matter more than owning extra heroes. Before buying a marginal character, compare the purchase with the ranks needed to open the next world.
| Resource | What it does | Best early use |
|---|---|---|
| Gems | Buys heroes and supports awakening | Save for priority heroes and rank checkpoints |
| Awakening tokens | Advances a hero's rank | Spend on the core campaign team |
| Elixir | Raises hero level | Level active heroes before bench characters |
| Realm Siege entries | Produces progression materials | Use daily when possible |
| Tournament currency | Can help unlock worlds | Reserve for a meaningful world checkpoint |
The references document level 40 as the maximum for Osan and Jett. Because level-cap information can change with updates, treat that as verified for the cited data rather than a permanent guarantee for every future hero.
Named questions
Chronicles, slime missions, and common search questions
Connie's awakening story is the most important hero-specific narrative path for progression. It is not simply a cosmetic chronicle: completing the associated content changes Connie into Necro-Connie and awards awakening progress. Start it when your roster can handle the missions, because opening the story without enough control or damage can create an avoidable resource sink.
- “Which hero should I buy first?” Efrigid is the safest broadly useful early recommendation. Connie is the most important follow-up project, especially if you want campaign strength.
- “What is the strongest hero?” There is no permanent single answer. Necro-Connie is a standout campaign recommendation; Raida, Koizuul, Cyra, Elara, Osan, and Jett can be stronger in particular late-game jobs or tournament setups.
- “What is the best hero combination?” Start with one control hero, one damage or boss answer, and one tank, summon, or support hero. Efrigid plus Connie plus Lancelot is a stable progression template.
- “How do I kill 1,000 slimes?” The references identify a Mission Board display issue in which a “Kill 1000 Slimes” mission can briefly appear with progress. It is not documented as a hero unlock requirement, and the visible 500/1000 progress can be a visual bug rather than a normal permanent objective.
- “Are hero chronicles required?” Only specific story or awakening content is required for the associated transformation or rewards. Ordinary hero lore does not replace campaign, world, purchase, or awakening requirements.
- “Should I buy Yan or Narlax?” Yan is usually the less demanding general support choice. Narlax is worthwhile when you understand pull positioning and already have damage or crowd control to exploit the grouping.
Prefer the current in-game unlock panel and event screen over an old tier list. Community pages are useful for strategy, but they can preserve historical prices, retired events, or advice from earlier balance states.
FAQ
Common questions
What is the best first hero to buy?
Efrigid is the safest general recommendation because her freezes and slows help across many campaign maps. Connie is the next major target, especially if you plan to complete her awakening story and use Necro-Connie.
Is Necro-Connie still worth the effort?
Yes for campaign-focused accounts. Her summons and crowd control solve lane-management problems that raw damage alone does not. Her story missions can be difficult, so begin them when your core team has useful ranks.
Should I level every hero equally?
No. Keep a small active team ahead of the bench. Level the heroes that solve your current failure point, then expand once your campaign team and important awakening checkpoints are covered.
What does hero awakening do?
Awakening advances a hero's rank and unlocks talents, often changing cooldowns, summons, survivability, control, damage, or synergies. It is separate from raising the hero's level with elixir.
Is Jett the newest hero?
Jett is the latest hero identified in the reviewed roster references. She is a World 7 ranged tank and summoner unlocked at level 230, but a future update could add another character.
Sources
What we checked
Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.
- CommunityHeroes roster, costs, world unlocks, and synergies
- ReferenceHero ability roles and upgrade-priority framework
- CommunityWorld 4 progression and Connie awakening timing
- CommunityWorld 6 hero unlock levels and campaign recommendations
- CommunityWorld 7 roster, unlock requirements, and Jett timing
- CommunityJett abilities, level cap data, and role details
- CommunityOsan abilities, unlock level, and level cap data
- CommunityMission Board reference for the Kill 1000 Slimes display issue
