Some detailed wave tables and strategy recommendations come from community-maintained references. The developer's current store notes confirm balance changes but do not provide complete boss statistics, drop rates, or every unlock condition.
Fast answer
The answer before the background
For current planning, treat 500 as the normal cap for standard monsters such as Felina and Lightning, while many Mythical monsters are listed at 1,000. Fireball and Lightning, the player damage spells, are listed at level 300; Deep Freeze is listed at level 19. Start with The King, then Ragefist Chieftain, The Joint Revenge, and the elemental challenges. Use the enemy element as the counter: electric damage for Ice Spirits, ice damage for fire-aligned enemies, and strong fire or electric area damage for Kami Pantheon. Challenge maps reward Evo Gems by wave rather than a conventional boss chest.
Progression order
Where the bosses appear
The safest walkthrough is to clear the maps in progression order rather than jumping straight into a challenge. The King is the opening classic map and has 60 waves across Normal, Hard, and Nightmare. The King appears during wave 56 and attacks on wave 60, accompanied by a second Archmage. Defeating the Normal version unlocks Ragefist Chieftain Normal, the map-selection menu, and The Evil Summoner challenge.
Ragefist Chieftain is also a 60-wave map. Its boss appears on wave 56 and joins the fight on wave 60, alongside a second Ragefist Shaman. Normal unlocks The Joint Revenge Normal and the Hard version of Ragefist Chieftain. The Joint Revenge has 20 waves and brings several earlier enemy groups together; The King appears on wave 20, while Ragefist Chieftain appears on wave 17 and attacks on wave 20.
The practical farming route is to use The Joint Revenge once you can clear its opening wave consistently. It is widely used for gold, orbs, and summoning progress, but its rewards and upgrade economy have changed across updates, so use the reward screen in your own client as the final authority.
- The King: boss enters on wave 60; Normal victory unlocks Ragefist Chieftain Normal and challenge access.
- Ragefist Chieftain: boss enters on wave 60; victory unlocks The Joint Revenge at the matching progression tier.
- The Joint Revenge: 20 waves; both classic bosses participate in the final encounter.
- Challenge maps generally consume one energy per attempt and use a limited energy store, according to the community challenge-map reference.
| Encounter | Main danger | Reliable response |
|---|---|---|
| The King | Royal Charge increases enemy speed and defense. | Use a central damage dealer between attack buffers and save crowd control for the final waves. |
| Ragefist Chieftain | Chieftain's Command boosts enemy movement and attack. | Protect the front line, keep a stun available, and do not let warriors reach rocks unchecked. |
| The Joint Revenge | Mixed enemy groups and multiple heroes create pressure early. | Farm only when wave 1 is reliable; use a durable main DPS with Speedy or another cooldown support. |
The wave appearances and boss skills are documented in community reference pages. Formation advice is a recommendation, not a guaranteed requirement, because balance changes and account progression affect damage thresholds.
Elemental challenges
How to beat the three specialist bosses
Ice Queen's Tempest is the most restrictive of the three classic elemental challenges. Ice Spirits begin appearing near the end of wave 2, can only be damaged by lightning in the referenced ruleset, and freeze nearby monsters when they die. That means ordinary fire or ice carries can fail even when their displayed damage is high. Use electric damage, area coverage, and a freeze-immunity solution where available. Ra is the traditional counter because it protects nearby monsters from freezing, while Zeus or other current electric and Cosmic options supply the damage.
Wrath of the Volcano Goddess has 30 waves and awards Fire Gems. Fire Spirits damage nearby rocks when they die. Island Soldiers, Island Runners, Island Warriors, and Burning Chitals can become dramatically faster when fire damage hits without killing them. The Goddess appears on wave 20 and attacks on wave 30, repeatedly setting island enemies on fire and sometimes slowing monster attack speed during the final fight.
Kami Pantheon's Retribution has 30 waves and awards Electric Gems. Lightning Spirits are the key threat because their approach and stun pressure can disable a formation before it finishes the wave. Amaterasu is a commonly recommended answer because her global fire special can remove Lightning Spirits at range. Electric damage, fast area damage, and crowd control are valuable, but do not assume one old formation remains mandatory after later additions such as Electric evolutions and Cosmic damage.
- Ice Queen's Tempest: prioritize electric or Cosmic damage and prevent chain-freezes around your damage dealers.
- Wrath of the Volcano Goddess: use high-output ice damage where possible and kill burning island enemies before their speed becomes overwhelming.
- Kami Pantheon's Retribution: clear Lightning Spirits before they reach the formation; global fire damage is a practical counter.
- The challenge bosses are not simply damage checks. Enemy immunities, death effects, speed buffs, and crowd-control timing matter more than raw level alone.
| Map | Boss timing | Primary reward | Main counter |
|---|---|---|---|
| Ice Queen's Tempest | Challenge boss encounter culminates at the end of the 30-wave run. | Ice Gems for ice-focused evolutions. | Electric or Cosmic damage plus freeze protection. |
| Wrath of the Volcano Goddess | Boss appears on wave 20 and attacks on wave 30. | Fire Gems for fire-focused evolutions. | Strong ice damage and early removal of burning island enemies. |
| Kami Pantheon's Retribution | 30-wave elemental challenge; final pressure comes from Lightning Spirits and the pantheon boss. | Electric Gems for lightning-focused evolutions. | Global fire damage, electric damage, and fast crowd control. |
The reference pages list wave-based Evo Gem totals, but the official store listing does not publish a complete reward table. Confirm the exact payout shown after each wave in your current version.
Special encounter
Meat of the Matter and its best counter
Meat of the Matter is a specialist challenge built around meat-themed enemies rather than a normal classic-map boss race. Its defining counter is Chef Teddy: the community reference lists triple damage against Meat of the Matter enemies, and his special pulls distant targets together before slicing them. That makes him useful both as a damage multiplier and as a control tool when enemies spread across lanes.
Do not treat Chef Teddy's bonus as proof that he is required in every version. A sufficiently advanced formation may clear the map with general-purpose damage, charms, or newer monsters. If the challenge is unlocked on your account, test Teddy at the level where his bonus meaningfully improves clear speed rather than spending all resources on him before the rest of your progression is stable.
- Use Chef Teddy when the map's enemy tag is active; his bonus is encounter-specific.
- Pair the bonus damage with cooldown reduction or attack-speed support if the formation survives but misses the clear timer.
- If Teddy is underlevelled, compare one run with him against a stronger general DPS before committing upgrade resources.
| Problem | Best first test | Why it helps |
|---|---|---|
| Enemies survive normal attacks | Chef Teddy | The listed encounter multiplier directly improves damage. |
| Targets are spread out | Chef Teddy's special | The hook groups targets for follow-up attacks. |
| Formation is overwhelmed before damage lands | A stun or slow support | Control buys time for the encounter bonus to matter. |
Community pages and players sometimes shorten or vary challenge names. Use the exact map title displayed in your client when checking unlocks and rewards.
Caps and costs
What to level before chasing a boss clear
The most useful level-cap distinction is between standard monsters and Mythicals. Community stat pages list Felina at level 500 and Lightning at level 500. Zeus is listed at level 1,000, illustrating why a single universal cap is misleading. Some newer or special units may use different caps, so inspect the unit panel before budgeting resources.
Felina is a wave-clear specialist rather than a dependable single-target boss answer. Her Dimensional Slash hits a broad area when she is placed centrally, but the reference describes a long cooldown and weak early basic damage. Level her after your farming team can sustain the cost, and use cooldown support when her special is the reason she is on the field.
Lightning is more relevant to Ice Queen's Tempest because his normal attack and special deal electric damage. The listed level 500 cap and electric evolution make him a reasonable investment for players who lack stronger electric or Cosmic options. Fireball and Lightning player spells are both listed at level 300, while Deep Freeze is listed at level 19. These spell caps are separate from monster caps.
Upgrade costs are version-sensitive. Older tables show the familiar early curve and a large resource jump beyond level 400, while later store notes mention reduced upgrade costs for Mythicals and broad balance changes. Treat any exact total copied from an old guide as provisional; the cost displayed by your upgrade button is authoritative.
- Felina: listed maximum level 500; strong area wave clear, but not the safest boss specialist.
- Lightning: listed maximum level 500; useful electric damage and an area stun, especially for Ice Queen's Tempest.
- Zeus and many other Mythicals: commonly listed maximum level 1,000, but check each unit individually.
- Fireball: listed maximum level 300.
- Lightning spell: listed maximum level 300.
- Deep Freeze: listed maximum level 19.
| Upgrade target | Reference cap | Practical priority |
|---|---|---|
| Felina | 500 | Good after farming is established; use for wave clear. |
| Lightning monster | 500 | High priority if Ice Queen's Tempest is your bottleneck. |
| Zeus | 1,000 | Strong electric Mythical option, but current meta depends on newer units and evolutions. |
| Fireball spell | 300 | Useful early; do not assume maxing it is the best late-game investment. |
| Lightning spell | 300 | Accurate instant damage and relevant to electric encounters. |
| Deep Freeze | 19 | Control-focused cap; often more valuable than raw spell damage in difficult waves. |
The exact coin and Power Stone totals are not stable across all versions. Use the current in-game upgrade display rather than relying on a historical total.
FAQ
Common questions
What is the level cap for Felina?
Felina is listed at level 500 in the current community reference. Her expensive upgrade curve and long special cooldown make her better as a farming and wave-clear investment than as the first unit for a boss-only team.
How do I beat Ice Queen's Tempest?
Build around electric or Cosmic damage, then prevent Ice Spirits from freezing your formation. Ra is the traditional freeze-immunity support, while Zeus, Lightning, electric evolutions, or newer Cosmic options can provide the required damage. If your client has changed enemy immunities, trust the current encounter behavior over an older guide.
How do I beat Kami Pantheon's Retribution?
Remove Lightning Spirits before they reach your monsters. Amaterasu is a widely recommended counter because her global fire special can clear them at range, but strong electric damage, Cosmic damage, stuns, and newer evolutions may also work.
What does Wrath of the Volcano Goddess drop?
It awards Fire Gems by completed wave. The reference table lists 680 Fire Gems for a full Normal run and 2,720 for a full Hard run, but verify the post-wave reward in your current version because the developer has changed balance and progression systems.
Are Fireball and Lightning worth maxing?
Both player spells are listed at level 300. They can help early and in specialist encounters, but late-game resources are often better directed toward core monsters, damage boosters, cooldown support, or evolutions. Compare the cost shown in your client before finishing either spell.
Sources
What we checked
Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.
- OfficialSummoners Greed United States App Store listing and update notes
- CommunityThe King map and boss encounter conditions
- CommunityRagefist Chieftain map and progression unlocks
- CommunityIce Queen's Tempest rules, rewards, and Ice Spirit counter
- CommunityWrath of the Volcano Goddess rules and boss timing
- CommunityKami Pantheon's Retribution rules and Electric Gem rewards
- CommunityFelina level cap and mechanics
- CommunityLightning level cap and mechanics
