Content warning

Some advanced recommendations are role-based because the game’s roster, events and balance change frequently. The game does not present one permanently correct formation for every map.

The answer before the background

Our recommendation

The safest all-purpose route is to level one primary damage dealer, place Speedy beside that carry, add Mighty or another damage amplifier, and fill the remaining positions with a dependable stun, freeze or slow unit plus an elemental specialist for the map. Buy broad player-skill damage upgrades first, then cooldown and economy improvements. Use a Skill Cooldown charm on the monster whose special effect controls the run, not automatically on the highest-damage unit. Progress through Normal maps, farm the resource they provide, and only then push Hard or Nightmare content.

Build around roles, not rarity alone

A strong formation usually has five jobs: a carry that supplies most of the damage, a speed or damage support, crowd control, elemental coverage and a flexible utility slot. Rarity helps, but it should not replace a clear job. A lower-rarity monster with a useful special can outperform an unlevelled premium summon in the stage you are farming.

For early and mid progression, put most gold and power-stone investment into one carry. Leveling six attackers evenly makes the roster look stronger while leaving every unit too weak to finish waves. Once the carry clears normal waves comfortably, raise the support units that increase its uptime or damage. The official store description confirms that formations depend on positioning, elemental damage, crowd control and passive upgrades, so placement and synergy matter as much as raw level.

  • Carry: highest sustained damage or the best map-clearing special.
  • Speed support: improves attack frequency and makes buffs more valuable.
  • Damage support: increases the carry’s output or strengthens a damage type.
  • Control: stun, freeze, slow or another effect that buys time.
  • Coverage: an elemental or area-damage option for enemies that resist your main plan.
Stage of progressionRecommended priorityWhat to avoid
Early gameOne carry, one control unit, then broad upgradesSpreading gold across every summon
Mid gameCarry level, Speedy or equivalent support, elemental coverageChasing a perfect endgame roster
Late gameMap-specific damage, charms, player skills and star upgradesAssuming one team clears every mode
Verified versus recommended

The role system above is a recommendation, not an official class chart. The game officially describes monsters through unique skills, elemental affinity and combat style; the role names make those mechanics easier to plan around.

Classes, stats and practical build routes

Summoner’s Greed does not need a traditional RPG class choice for the player. In practice, monsters fall into useful build classes: damage dealers, buffers, controllers, farmers and specialists. Treat these as formation roles rather than fixed official labels. A damage dealer wants attack, attack speed or skill damage. A controller wants reliable skill activation, range and cooldown reduction. A farmer wants coin, orb or other resource improvements when the stage allows it.

Your first route should be a progression build. Choose the strongest monster you can reliably level, support it with attack speed and damage amplification, and use control to prevent leaks. Your second route should be a farming build. It can use weaker damage if it clears the chosen resource stage consistently and finishes without manual intervention. Your third route should be a challenge build for elemental maps, bosses or special modes. Replace generic damage with the element, crowd control or defensive answer that the stage demands.

The store listing says recent updates changed normal-map difficulty and removed elemental immunity from normal maps. That makes elemental matching less restrictive than older guides may suggest, but it still remains useful when a monster or stage rewards a particular damage type. Do not follow an old guide that assumes every normal map has the same immunity rules.

  • Damage stats: prioritize the carry’s attack, skill damage and attack speed according to its kit.
  • Control stats: prioritize cooldown reduction and any effect that extends stun, freeze or slow uptime.
  • Economy stats: use coin and resource bonuses when farming, but swap back to combat bonuses for progression pushes.
  • Placement stats: range and area coverage can matter more than a small listed attack increase when enemies follow long paths.
RouteCore ideaBest use
ProgressionCarry plus speed, damage and controlClearing the next normal or hard stage
FarmingReliable clear with economy-focused bonusesCoins, orbs and repeatable resource stages
ChallengeMap element, boss answer and cooldown supportNightmare, event or special-mode walls
Why old tier lists age badly

The App Store history records major Mythical, Cosmic, normal-map and difficulty changes. Treat rankings as snapshots. Test the unit that is already levelled and compare clear time, failures and resource cost in the actual stage.

How the skill tree and player skills fit the build

Open the player-skills area and treat the skill tree as a long-term account investment, not a reason to delay monster upgrades. The available player skills include broad damage effects and active spells. A documented example is Fire Damage Booster, which improves summoner and monster fire damage and begins with a cooldown shown in the skill interface. Because skill names, costs and caps can change, use the current in-game description as the authority for exact numbers.

For a new account, buy universal or frequently used damage improvements first. Next, improve the element used by your strongest carry, then add cooldown or economy upgrades that help the mode you play most. Avoid spending scarce resources on a narrow element before you have a functioning general formation. If you change carries later, broad upgrades retain more value.

To get skill-tree stars, open Player Skills and select the skill-tree tab or the skill node that displays the star progression. The community reference describes a nine-step star progression using Bronze, Silver and Gold tiers, with three steps in each tier. The exact requirement is not safely portable between versions, so follow the number shown in your client rather than an old screenshot. If the tree is missing, check the player-skills or laptop-style menu and update the game before assuming the feature is locked.

  • First: broad damage or survival upgrades that help multiple maps.
  • Second: the element and damage type used by your main carry.
  • Third: cooldown improvements for active skills and key monster specials.
  • Fourth: economy upgrades when you are farming rather than pushing.
  • Check the displayed star requirement before spending resources; old guides may show different costs.
QuestionCurrent practical answer
How do I get skill-tree stars?Use Player Skills, open the skill tree and complete the displayed upgrade requirement for the next node or star.
What are player skills?Account-level active spells and passive upgrades that improve the summoner, monsters or resource income.
What is the player-skills maximum level?There is no single safe universal cap to quote here because individual skills can have different limits and the client can change them. Read each skill’s current upgrade screen.
Uncertainty to keep in mind

The store listing verifies ongoing skill, elemental and progression systems, while detailed star tiers and individual caps are documented mainly by community references. Use the game client for final costs, limits and requirements.

When to use a Skill Cooldown charm

A Skill Cooldown charm is best on a monster whose special attack is the reason the unit occupies a slot. Good candidates are controllers that must stun or freeze repeatedly, buffers whose special multiplies the carry’s damage, and area attackers whose skill clears an entire wave. It is usually less valuable on a basic attacker whose normal hits already provide most of its damage.

Compare two runs instead of judging the charm from the inventory screen. Record the number of special activations, the wave where enemies leak and the clear time. If cooldown reduction produces more control or more buff uptime, keep it. If the monster’s special is weak, delayed or rarely reaches targets, move the charm to a better candidate.

Do not stack every charm on the carry automatically. A carry with high normal-hit damage may prefer attack or skill-damage bonuses, while a support can turn cooldown reduction into more damage for the entire formation. Charms also depend on the stage: farming may favor resource effects, while a difficult push usually favors combat consistency.

  • Use cooldown on control if one missed activation causes a leak.
  • Use cooldown on a buffer when its uptime directly increases carry damage.
  • Use damage on a carry when its special is already available often enough.
  • Re-test after changing star level, evolution, placement or player skills.
Monster behaviorUsually preferred charm direction
Frequent stun, freeze or slowSkill Cooldown
Team-wide damage or speed buffSkill Cooldown or skill effect, depending on uptime
Large burst skill with short wavesSkill damage or cooldown; test both
Basic attacker with weak specialAttack, damage or economy effect
A simple test

Run the same stage three times with the old charm and three times with the replacement. Keep the option that gives the better average clear or fewer failures, not the one with the larger tooltip number.

Common questions

What is the best setup for a new account?

Use your best available carry, add Speedy or another attack-speed support, include one reliable controller and spend remaining slots on damage or elemental coverage. Level the carry first and farm the stage it can clear consistently.

Should I follow a Mythical-only ranking?

No. Recent updates changed Mythical power, upgrade costs and normal-map balance. A ranked list can help identify candidates, but your current star level, evolution, charms, placement and stage are more important than rarity alone.

How do I choose between damage and cooldown?

Choose cooldown when the monster’s special controls waves or buffs the team. Choose damage when normal attacks or a high-frequency skill already provide most of the unit’s value. Test both in the same stage.

Why does an old skill-tree guide show different stars or costs?

Skill-tree requirements and upgrade economies can change with patches. Open Player Skills in your current client and use the displayed requirement as the final authority.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.