Content warning

Some role descriptions below are practical recommendations inferred from each commander’s listed powers, not official class names. The unlock list is sourced from a community reference because the official store page confirms the system but does not publish the complete objective table.

The answer before the background

Our recommendation

Tower Dominion has 30 playable commanders: 10 Iron Dragoons, 10 Lions of Ravelski and 10 Pargan Assault Group. Anysia, Gerhard and Denshikova are among the initially available characters shown by the roster reference; the remaining commanders unlock by completing objectives such as building specific structures, reaching production targets, winning at a difficulty, or losing expeditions. Commanders are not conventional combat units: each supplies two powers that shape your base, economy, towers or battlefield deployment. For the fastest progress, select a commander whose objective matches the run you already want to play, and remember that objectives normally need to be completed in a single expedition when the wording says “in a single game.”

All 30 commanders by faction

Every faction has ten unique commanders. The names below use the commander database’s roster and unlock wording. The role column is a quick planning aid: it identifies the type of run that best exploits the character’s powers, rather than assigning a permanent class.

FactionCommanderBest-fit roleUnlock condition
Iron DragoonsCommissar AnysiaGrenadier and commander deploymentAvailable at the start
Iron DragoonsWarden GerhardMirador supportAvailable at the start
Iron DragoonsMaster of Ordnance SilnioMortar and artilleryBuild 3 howitzers in a single game
Iron DragoonsMarshal TanderSupply economyReach 400 Supply production in a single game
Iron DragoonsAir Marshal TreviaAir defenseWin 1 expedition at difficulty level 4
Iron DragoonsArmy Command Staff MagelDoctrine generationGain 30 doctrines in a single game
Iron DragoonsSergeant GurtagHQ defenseBuild 120 buildings over expeditions
Iron DragoonsColonel AgraftAnti-air and Puma supportProduce 150,000 Supply
Iron DragoonsColonel AstorLow-ground and HQ durabilityBuild 12 Miradors in a single game
Iron DragoonsInfiltrator LaethissaReroll and reconnaissanceReroll 15 times in a single game
Lions of RavelskiKnazyh DenshikovaBuilding doctrines and escortsLose 1 expedition
Lions of RavelskiArtifex HertasUpgrade economyProduce 350,000 Supply
Lions of RavelskiPrime-Knazyh EsteliaDiscovery and neutral buildingsActivate 12 neutral buildings
Lions of RavelskiRotmister VladaskPlatforms and construction costBuild 8 platforms in a single game
Lions of RavelskiDvormester LyubovHigh-damage building spamDestroy 100,000 foes over expeditions
Lions of RavelskiTank Commander BerytArmored defenseLose 3 expeditions
Lions of RavelskiRotmistr LizaEntry-point damage and missilesRepair the HQ for 50,000 HP in a single expedition
Lions of RavelskiKonigmester YevdokiMulti-front and shield damageWin 1 expedition at difficulty level 3
Lions of RavelskiArchaeologist KariaDiscovery and neutral contentDiscover 6 neutral buildings in a single game
Lions of RavelskiLegate VolkinTech and special dotationsWin 25 expeditions
Pargan Assault GroupArchitectus DrohCheap, durable buildingsReach 20,000 HP on the HQ
Pargan Assault GroupCaptain SeculdiTech and ammunitionSpend 10 Tech in a single game
Pargan Assault GroupBrigadier KosagiRerolls and Zone CommandBuild 2 Zone Commands in a single game
Pargan Assault GroupSiege Master ObivimRange and bunker defenseWin 1 expedition at difficulty level 1
Pargan Assault GroupMajor DelciaReconnaissanceReach 50 Recon production in a single game
Pargan Assault GroupIron Captain MilioHQ-adjacent assaultDestroy 50,000 foes over expeditions
Pargan Assault GroupColonel EleonorBlueprint accessBuild 30 buildings in a single game
Pargan Assault GroupLieutenant DelvenPit-focused explorationLose 10 expeditions
Pargan Assault GroupTechno-Adept JorgExperimental and plasma defenseWin 1 expedition at difficulty level 2
Pargan Assault GroupCaptain ScarlettRerolling and HQ protectionReroll 150 times over expeditions
Verified versus inferred

The faction membership, names and objectives are reference data. The role labels are recommendations based on the powers listed for each commander. They are useful for choosing a build, but they are not official class categories.

A reliable way to complete character objectives

Start by opening the commander selection screen or Codex and reading the exact objective attached to the locked portrait. Then choose the matching faction and commander. A character’s faction matters because commanders cannot be paired with another faction, and faction-specific starting blueprints or towers may affect how easily an objective can be completed.

For cumulative objectives, such as total expeditions, total foes destroyed or total rerolls, progress can be built across runs. For objectives that say “in a single game,” plan one expedition around the condition and do not assume progress carries over. For difficulty objectives, first unlock the required difficulty by winning the previous one, then complete the run with the relevant faction commander.

The game’s Codex distinguishes between content that is locked behind a condition and content that has simply not been encountered. A lock icon means an unlock requirement exists. A question-mark entry means the item has not yet been seen and may reveal itself during normal play.

  • For building targets, save supply and blueprint choices for the required structure instead of ending a successful run early.
  • For production targets, prioritize economy upgrades and keep the expedition alive long enough for production to accumulate.
  • For loss-based objectives, deliberately use a low-risk difficulty and treat the run as progress rather than trying to win.
  • For reroll objectives, select Laethissa or Scarlett when possible, because their objectives and powers naturally support repeated rerolls.

What the commonly searched characters do

Silnio is the artillery specialist. His powers improve reload speed for light and medium mortar positions, the Slovek Howitzer and the Sanction Cannon, while also starting the run with those artillery options. Unlock him by building three howitzers in one game. If the objective does not trigger, check the exact structure name in the Codex rather than assuming every mortar counts as a howitzer.

Delven is the pit specialist. His first power can turn enclosed empty zones into pits even when they are not dead ends, and his second grants a doctrine choice when a pit is revealed. Pits are a building or terrain category, not a hidden character group or monster roster. His unlock objective is to lose ten expeditions.

Scarlett is the reroll and HQ-survival specialist. She can be deployed and redeployed, while her HQ protection improves cumulatively each wave. Her unlock requires 150 rerolls over expeditions, so it is a long-term account objective rather than a single-run challenge.

Astor is the Mirador and HQ durability specialist. He gains damage for buildings at height zero and substantially improves HQ health. His objective is to build 12 Miradors in a single game, making an economy-focused Iron Dragoons run the straightforward approach.

Which commander should you use first?

For a first serious run, Gerhard is a forgiving defensive choice because Mirador placement is already central to early base development. Anysia is a natural option if you want active commander presence and grenadier production. If you prefer a structured unlock hunt, choose a commander whose requirement matches your current resources instead of forcing a difficult objective.

Use Yevdoki when you can consistently handle multiple battlefronts and shielded enemies. Use Karia or Estelia when your plan already emphasizes Discovery and neutral buildings. Choose Droh for a durable construction-focused base, Milio for HQ-adjacent defenses, or Obivim for a range-heavy bunker setup. These are recommendations from the listed powers, not claims of a universal tier list.

Do not judge a commander only by the unlock objective. The two powers are active throughout the expedition, so a character with a difficult requirement may still be worth prioritizing if the starting bonuses support the towers or economy you already favor.

Common questions

How many heroes are in Tower Dominion?

There are 30 commanders, called heroes on the Steam store page. They are divided into three factions with 10 unique commanders each.

Are commanders the same as towers or units?

No. A commander is the selected character for an expedition and provides two powers that modify the run. Towers, buildings and troops are separate parts of the defense system.

How do I unlock characters?

Complete the objective shown for the locked commander. Requirements include building structures, reaching production totals, winning at specified difficulties, destroying foes, rerolling, or losing expeditions.

What are monster pits?

The available reference describes pits as a building or map category created through path and zone conditions. They are not characters. Lieutenant Delven is the commander most directly associated with pits.

Why did a Codex entry show question marks instead of an unlock condition?

The developer explained that a lock icon indicates a real unlock requirement, while a question-mark entry means the item has not yet been encountered. Encountering it in play can reveal the entry.

Can I use a commander with another faction’s towers?

No. The commander reference states that each commander is affiliated with one faction and cannot be played with another. Select the matching faction when planning an unlock run.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.