Some role descriptions below are practical recommendations inferred from each commander’s listed powers, not official class names. The unlock list is sourced from a community reference because the official store page confirms the system but does not publish the complete objective table.
Fast answer
The answer before the background
Tower Dominion has 30 playable commanders: 10 Iron Dragoons, 10 Lions of Ravelski and 10 Pargan Assault Group. Anysia, Gerhard and Denshikova are among the initially available characters shown by the roster reference; the remaining commanders unlock by completing objectives such as building specific structures, reaching production targets, winning at a difficulty, or losing expeditions. Commanders are not conventional combat units: each supplies two powers that shape your base, economy, towers or battlefield deployment. For the fastest progress, select a commander whose objective matches the run you already want to play, and remember that objectives normally need to be completed in a single expedition when the wording says “in a single game.”
Roster
All 30 commanders by faction
Every faction has ten unique commanders. The names below use the commander database’s roster and unlock wording. The role column is a quick planning aid: it identifies the type of run that best exploits the character’s powers, rather than assigning a permanent class.
| Faction | Commander | Best-fit role | Unlock condition |
|---|---|---|---|
| Iron Dragoons | Commissar Anysia | Grenadier and commander deployment | Available at the start |
| Iron Dragoons | Warden Gerhard | Mirador support | Available at the start |
| Iron Dragoons | Master of Ordnance Silnio | Mortar and artillery | Build 3 howitzers in a single game |
| Iron Dragoons | Marshal Tander | Supply economy | Reach 400 Supply production in a single game |
| Iron Dragoons | Air Marshal Trevia | Air defense | Win 1 expedition at difficulty level 4 |
| Iron Dragoons | Army Command Staff Magel | Doctrine generation | Gain 30 doctrines in a single game |
| Iron Dragoons | Sergeant Gurtag | HQ defense | Build 120 buildings over expeditions |
| Iron Dragoons | Colonel Agraft | Anti-air and Puma support | Produce 150,000 Supply |
| Iron Dragoons | Colonel Astor | Low-ground and HQ durability | Build 12 Miradors in a single game |
| Iron Dragoons | Infiltrator Laethissa | Reroll and reconnaissance | Reroll 15 times in a single game |
| Lions of Ravelski | Knazyh Denshikova | Building doctrines and escorts | Lose 1 expedition |
| Lions of Ravelski | Artifex Hertas | Upgrade economy | Produce 350,000 Supply |
| Lions of Ravelski | Prime-Knazyh Estelia | Discovery and neutral buildings | Activate 12 neutral buildings |
| Lions of Ravelski | Rotmister Vladask | Platforms and construction cost | Build 8 platforms in a single game |
| Lions of Ravelski | Dvormester Lyubov | High-damage building spam | Destroy 100,000 foes over expeditions |
| Lions of Ravelski | Tank Commander Beryt | Armored defense | Lose 3 expeditions |
| Lions of Ravelski | Rotmistr Liza | Entry-point damage and missiles | Repair the HQ for 50,000 HP in a single expedition |
| Lions of Ravelski | Konigmester Yevdoki | Multi-front and shield damage | Win 1 expedition at difficulty level 3 |
| Lions of Ravelski | Archaeologist Karia | Discovery and neutral content | Discover 6 neutral buildings in a single game |
| Lions of Ravelski | Legate Volkin | Tech and special dotations | Win 25 expeditions |
| Pargan Assault Group | Architectus Droh | Cheap, durable buildings | Reach 20,000 HP on the HQ |
| Pargan Assault Group | Captain Seculdi | Tech and ammunition | Spend 10 Tech in a single game |
| Pargan Assault Group | Brigadier Kosagi | Rerolls and Zone Command | Build 2 Zone Commands in a single game |
| Pargan Assault Group | Siege Master Obivim | Range and bunker defense | Win 1 expedition at difficulty level 1 |
| Pargan Assault Group | Major Delcia | Reconnaissance | Reach 50 Recon production in a single game |
| Pargan Assault Group | Iron Captain Milio | HQ-adjacent assault | Destroy 50,000 foes over expeditions |
| Pargan Assault Group | Colonel Eleonor | Blueprint access | Build 30 buildings in a single game |
| Pargan Assault Group | Lieutenant Delven | Pit-focused exploration | Lose 10 expeditions |
| Pargan Assault Group | Techno-Adept Jorg | Experimental and plasma defense | Win 1 expedition at difficulty level 2 |
| Pargan Assault Group | Captain Scarlett | Rerolling and HQ protection | Reroll 150 times over expeditions |
The faction membership, names and objectives are reference data. The role labels are recommendations based on the powers listed for each commander. They are useful for choosing a build, but they are not official class categories.
How to unlock
A reliable way to complete character objectives
Start by opening the commander selection screen or Codex and reading the exact objective attached to the locked portrait. Then choose the matching faction and commander. A character’s faction matters because commanders cannot be paired with another faction, and faction-specific starting blueprints or towers may affect how easily an objective can be completed.
For cumulative objectives, such as total expeditions, total foes destroyed or total rerolls, progress can be built across runs. For objectives that say “in a single game,” plan one expedition around the condition and do not assume progress carries over. For difficulty objectives, first unlock the required difficulty by winning the previous one, then complete the run with the relevant faction commander.
The game’s Codex distinguishes between content that is locked behind a condition and content that has simply not been encountered. A lock icon means an unlock requirement exists. A question-mark entry means the item has not yet been seen and may reveal itself during normal play.
- For building targets, save supply and blueprint choices for the required structure instead of ending a successful run early.
- For production targets, prioritize economy upgrades and keep the expedition alive long enough for production to accumulate.
- For loss-based objectives, deliberately use a low-risk difficulty and treat the run as progress rather than trying to win.
- For reroll objectives, select Laethissa or Scarlett when possible, because their objectives and powers naturally support repeated rerolls.
Named questions
What the commonly searched characters do
Silnio is the artillery specialist. His powers improve reload speed for light and medium mortar positions, the Slovek Howitzer and the Sanction Cannon, while also starting the run with those artillery options. Unlock him by building three howitzers in one game. If the objective does not trigger, check the exact structure name in the Codex rather than assuming every mortar counts as a howitzer.
Delven is the pit specialist. His first power can turn enclosed empty zones into pits even when they are not dead ends, and his second grants a doctrine choice when a pit is revealed. Pits are a building or terrain category, not a hidden character group or monster roster. His unlock objective is to lose ten expeditions.
Scarlett is the reroll and HQ-survival specialist. She can be deployed and redeployed, while her HQ protection improves cumulatively each wave. Her unlock requires 150 rerolls over expeditions, so it is a long-term account objective rather than a single-run challenge.
Astor is the Mirador and HQ durability specialist. He gains damage for buildings at height zero and substantially improves HQ health. His objective is to build 12 Miradors in a single game, making an economy-focused Iron Dragoons run the straightforward approach.
Practical recommendations
Which commander should you use first?
For a first serious run, Gerhard is a forgiving defensive choice because Mirador placement is already central to early base development. Anysia is a natural option if you want active commander presence and grenadier production. If you prefer a structured unlock hunt, choose a commander whose requirement matches your current resources instead of forcing a difficult objective.
Use Yevdoki when you can consistently handle multiple battlefronts and shielded enemies. Use Karia or Estelia when your plan already emphasizes Discovery and neutral buildings. Choose Droh for a durable construction-focused base, Milio for HQ-adjacent defenses, or Obivim for a range-heavy bunker setup. These are recommendations from the listed powers, not claims of a universal tier list.
Do not judge a commander only by the unlock objective. The two powers are active throughout the expedition, so a character with a difficult requirement may still be worth prioritizing if the starting bonuses support the towers or economy you already favor.
FAQ
Common questions
How many heroes are in Tower Dominion?
There are 30 commanders, called heroes on the Steam store page. They are divided into three factions with 10 unique commanders each.
Are commanders the same as towers or units?
No. A commander is the selected character for an expedition and provides two powers that modify the run. Towers, buildings and troops are separate parts of the defense system.
How do I unlock characters?
Complete the objective shown for the locked commander. Requirements include building structures, reaching production totals, winning at specified difficulties, destroying foes, rerolling, or losing expeditions.
What are monster pits?
The available reference describes pits as a building or map category created through path and zone conditions. They are not characters. Lieutenant Delven is the commander most directly associated with pits.
Why did a Codex entry show question marks instead of an unlock condition?
The developer explained that a lock icon indicates a real unlock requirement, while a question-mark entry means the item has not yet been encountered. Encountering it in play can reveal the entry.
Can I use a commander with another faction’s towers?
No. The commander reference states that each commander is affiliated with one faction and cannot be played with another. Select the matching faction when planning an unlock run.
Sources
What we checked
Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.
